| Description | TREASURE HUNT GAME [UNNAMED], 1952 Set in tropical south seas and islands. Deduction game play. Characters and their sailing boats, different rules of play depending on whether on sea or on land. A spinner determined the wind direction which determined the extent and direction they could travel across the water. 3 sets of locations cards, with each card duplicated/paired so if a player has a pair, they know the treasure is not in that place and they keep it secret from the other players.
Documents: - Quarto size, typed description of the game. - Foolscap size earlier description with manuscript corrections - 2 copies, one typed, one carbon copy - Rejection letter from Norman Watson 6 March 1953, which also said sales of Cluedo were disappointing.
"GOLD RUSH" [mid-late 1950s] About prospecting and mining for minerals. Involves 7 minerals, ranging from gold to coal, each assigned a different value. 12 cards assigned to each mineral, total cards 84. Counters of different value for different values of minerals. Collect - and bank - counters. First to get to a certain specified amount of money wins. Incorporates chance to take over others' minerals - acquisition and banking strategy.
Documents: -Top and carbon copy description of game. Foolscap, typed.
HUNT FOR A LOST GOLD MINE [UNNAMED], 1960, Bournemouth For 3 - 6 players. Set in California. Game of attack and defence with a neutral Sheriff. involves banking money. Winner is the one who makes the most money but not necessarily the one who finds the lost mine.
Documents: -Top and carbon copy of description of game. Foolscap, typed. -Top copy of Patents Office Form 1 - filled in by hand -Top and carbon copy of Patents Office Form 2 - foolscap, typed, top copy signed. -Rejection letter from Waddingtons Games Committee Secretary, 8 August 1960 Jottings on reverse of a letter from Clarence Hirst at Waddingtons - preliminary thoughts about a stock-market game, dated 30 March 1953 |